About Dino Dash:

It's feeding time! Your young are hungry and only eggs will satisfy them, rush to the center of the map and collect eggs as fast as you can. Watch out, other dinos are also tending to their nests and you'll need to compete to get as many eggs for your own kin as fast as you can. You can shout at other dinos to stun them and cause them to drop their eggs, but if you are holding an egg of your own you’ll spit it out when you try to yell.

Dino Dash is a high action game designed for the Liberi Exergaming package. Players pedal and excise bike to control their in game movement speed and steer with an Xbox gamepad. Additionally, if wearing a Bluetooth heart rate monitor the game can measure their exercise quality and reward them with a faster charge speed for their action bar.

Development Notes:

Dino Dash was originally created not as a game for study, but as a tutorial for developing in the Liberi game engine. The game provided was the bare essentials; show new master’s students and employees how to implement team colours, new minigame scenes, linking the action meter as a player input condition, and how to send the players between the overworld and minigames.

In my time at EQUIS I worked on expanding the game so that it could be used as a reward during free-play time of our studies. Added in to the game was better enemy AI that could be simply adjusted to be more aggressive or timid based on player feedback, adding slow down to the mudpuddles as a way to encourage smart maneuvering, team play capabilities to support up to 12 players at once, and to implement some of the game design tactics we had learned from our experiments with Gekku Race to encourage better cardio workout during gameplay.

Dino Dash largely was used as an open canvas, to work off of player feedback and try out new mechanics frequently in the studies we ran without impacting our core 5 study games.

 
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